The live ammo types all have their own personalities, not to mention their own unique functionality. Most of the combat centers around Stranger's crossbow, which can be loaded with special creatures from the world. Moolah can be spent on upgrades and ammo in the store. Moolah, the currency in this region of Oddworld, is received for the Stranger's help in cleaning up the area. All enemies can be "bountied," which allows the Stranger to cash them in at the bounty store. The player progresses through the game by taking bounty missions thatĬonsist of trekking though waves of enemies to fight unique bosses. The game is split between third-person platforming and first-person shooting. The demon escapes, as it goes into the now flowing river. But as Sekto lies dying, the Stranger sees that the demon was possessing Sekto, who was also really a Steef. Stranger kills Sekto, and the remaining raiders, as well as destroying the dam that was drying the town of it’s water. As he returns to the town, he realizes that the demon that he first heard about is Sekto. Stranger escapes from the raiders, killing all of them in a large explosion, and runs back to the Grubbs town. Caste Raider, to capture and interrogate Stranger.Īs D interrogates Stranger, he discovers that Stranger himself is a Steef. The Stranger refuses this offer, leaving Sekto upset. When Stranger confronts him, Sekto offers him a bounty for the remaining Steef that he believes that are still around. The Grubbs were once protected by a race called the Steef, now extinct, leaving them unprotected.Īs Stranger continues to collect bounties, he finds that a man named Sekto has been drying up a river in the Grubbs town. The Grubbs have been besieged by a demonic creature, and his army of minions. As Stranger returns the criminals for their retrospective bounties, Stranger hears of a town of creatures called Grubbs. In the beginning of the game, Stranger captures numerous criminals to pay for a mysterious operation. Bear in mind, this is a 2005 game, and even back then devs were already making “play it your way” games.Oddworld: Stranger's Wrath follows a bounty hunter named simply Stranger. The environments are well-designed enough, always featuring multiple platforms and some areas for you to hide, if you’re more of a stealthy kind of person. I also love the way the game forces you to “hunt” for your ammo, as they are all living creatures. I really like the freedom in which the game lets you tackle your bounty hunting, as you have a varied arsenal of “living projectiles” you can use, ranging from man-eating proximity mines to electric bugs. Stranger’s Wrath‘s gameplay is what made it age so well over the years. He sounds like a dim-witted ogre, not a cool cowboy. He’s supposed to sound like the Man With No Name from The Good, The Bad and The Ugly, being a frowny man of few words, but he ended up sounding even dumber than the dumb grunts. There’s something about it that deeply irritated me throughout my entire playtime. ![]() With that being said, I definitely did not like the Stranger’s voice. It’s predictable, but it works brilliantly in here. Most characters are pretty funny, with exaggerated Southern accents and vocabulary, as well as grunts speaking with stereotypical “big dumb lackey” voices. The voice acting is, for the most part, pretty good. I don’t recommend doing so, but you CAN do that… You can beat everyone up and get their money.
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